Thursday, September 8, 2011

Mapping Progress Update

If you all haven't noticed, you should check out the continental progress map. Alot more mapping has been done.

Here is a screenshot of the starting town, Anais.



Click to Enlarge

Yeah, we've gotten a major update to our tile sheet. No more Ruby/Sapphire/Emerald tiles. Everything is now purely D/P/Pt/HG/SS/B/W style now. =]

Give us some feedback!


11 comments:

  1. Damn, I love it. :)

    ReplyDelete
  2. OMGOMGOMG, WHY you do this? I can't wait ;_;, that looks...just Amazing!
    Congrats to the Mapping team!

    ReplyDelete
  3. this was done in a month by the mapping staff and i figure as time goes by mapping this much will become a habit to them so im guessing the mapping of teayl should be done in about 2.5 months then we may see the invitation beta server open up :) cant wait

    ReplyDelete
  4. Don't forget programming and that stuff. I would love if PDoA2 get released in 2/3 months. But i think we gonna have to wait even more :(.

    ReplyDelete
  5. This comment has been removed by the author.

    ReplyDelete
  6. It actually says I deleted it? :| ANYWAY deleted because of awful grammar and missed a few points(this is the post I fixed >_>):

    Hopefully I don't get chewed out for being the only negative comment :(
    The fountain looks really out of place on top of grass/grass road. Maybe put a concrete base under it? The fountain should also have the road go around it. I've always seen fountains placed in a public area with the road going neatly around it with some sort of man-made material placed around the bottom unless it was a very small movable fountain. The town/village also seems a tad small to have a fountain. Most games I've played usually had fountains in areas of power or wealth(sometimes for an area of great plot importance as well) and not random villages gathered around a path intersection.

    The street lights also don't look like they belong. They look to artificial around all the trees and the padded down grass road. Wooden/brass candle lamps(maybe even metal painted green) would look a lot better and give a better sense of civilization when them same black streetlights are seen in a city.

    Now just a couple of path placements that bugged me(These may just fall into personal taste more than the last 2 C&Cs). http://img13.imageshack.us/img13/6121/45284537.png
    1. The path "exit" extended to one edge of the lab for no real reason seems off. Could it be either shrunk to just the door or make the "exit" take up the full front of the building's forward-most wall?
    2. The path bend there just looks unnatural like someone shoved the house through the road.

    ReplyDelete
  7. This comment has been removed by the author.

    ReplyDelete
  8. The path bends look unatural because they aren't meant to be natural, I mean, its a town, not a road. Also, the town is not just 1 map in size, it has an unorthodox shape, because we are trying to do something new, as of the lamps, I cannot do anything about it since they are the only lamps we have, but I believe these do fit in with the map well, since after all it is supposed to be a town.
    But. Your 1 point about the paths is duly noted and will be altered. My bad about that one.
    In pdoa2 there's just a matter of whether you hate it or you love it, since its an extremely unorthodox never before seen kind of mapping, its risky, but hopefully it will pay off well.
    -Head Mapper Ameyathed

    ReplyDelete