Wow! It's been one month and four days since I've written in this blog. It's been feeling lonely and neglected.
Now,
the reason for my absence was that I had gotten up and tangled up in
the rush of real life. Nothing to terribly bad happened. And I was
always online, developing for PDoA. Pulling off all nighters and such.
Well, regardless of the excuse, I do terribly apologize for keeping you guys in the dark for so long.
Now, what you've all been waiting for. More development news.
PDoA2 Beta News I - Shedding Light On The Private Beta
Mapping
for the 'Beta Area' has been completed. Only a small section of Taeyl
has been completed. This small section is known as the 'Beta Test Zone'.
Pretty much, mapping will cease, so that I may be focused on adding
features. This 'Beta Test Zone' serves as the test map.
Anyhow, a private beta is is the conception stage. Private
beta access and more details will be posted on the Pokemon: Den of Ages
Classic website. The private beta will be a shoot and go kind of thing.
More involvement with the development process. I plan on coding and
adding features, and once features are administratively tested, I will
allow a 3 day (up to a 2 week) testing period to test the integrity of
the new features. Anyhow, you'll just want to keep the PDoA website on
your radar for the next day or two until I solidify these details for
you.
PDoA2 Beta News II - Breeding!
Lastly, a confirmed feature (which will mark the release of the first private beta release) is breeding!
EVs need to be tweaked a bit, I admit; however, IVs and Natures need to
be implemented (well, they were implemented in PDoA Classic but were
not active). These are crucial for any Pokemon game, I understand; so,
yes! I will be making those additions before the first release.
PDoA Classic News - Updated Development: Introducing TMs
This next bit of news also covers the status of Pokemon: Den of
Ages Classic. I do believe that if I'm to garner support for PDoA2, I
have to actively be a part of that game too. And just for those who are
unaware, I try to be as close to that game as possible. The more support
I get for PDoA, the more support PDoA2 will receive upon public
release. That being said, I've decided to partially support PDoA.
... Partially? What do I mean by partially? Well, I wont be
tailoring to those who lost Pokemon in a glitch or anything like that.
Those days of PDoA Classic are over. However, due to the recent banning
of Pokemon with TM moves, I have decided to make TMs work in PDoA
Classic before cutting off all support for it. This way, those of you
who have ordered Pokemon with TM moves can start to actively use them
without reprimand; and those of you who don't want to order Pokemon because of
this new ban; fear not! Hopefully with this addition, the sudden ban on TM
moves will disappear completely. I will post more details about TM moves
and their addition to PDoA Classic on the website hosting that game.
I'll reiterate: you may want to keep PDoA Classic's website under your
radar for the next few days.
No comments:
Post a Comment