Sunday, August 21, 2011

Future Insight + New Dev Feature

Well, Silver here. Letting everyone know what the deal is with mapping. I figured, rather than just increasing the number, I'd go ahead and throw up a really useful link to the side in the Progress Center.

The link is this. Too lazy to click? Here.

 

Alright. "This just looks like Taeyl" Well, that's because it is. This new feature I'm talking about is... This picture will be updated constantly. I'll put a link to it in the Progress center. Pretty much, the roads in highlighted yellow have been named and completely mapped. The cities, towns, and special areas that are crossed off with an X have been completely mapped and named. The untouched parts of the map represent an area that is completely mapped, but with no name, or aren't mapped at all. Keep in touch with this map, I should update it every so often.

Now, the future insight I promised... Here.

"Ahh! Silver, quit spamming me maps of Taeyl!" Well, calm down for a minute. Haha. See, this map has been marked differently. This is a map displaying all of the 'port' towns that will be available in the game. "Why so many port towns?" Well, I have lakes and rivers n' such, but I don't want those to be the only fishing spots. I don't want to limit where a player can fish, especially considering the fact they are surrounded by an ocean! The cities or towns marked with yellow are towns that are ports, but only contain docks for fishing... Fishing docks. The towns marked in red are the only ones with both fishing docks, and a boat docks to enable travel between the two cities. The boat docks will house the boats (obviously) where the fishing docks can be used to fish!

I'm doing this, so that some towns are more than just a place to pass by and say you've visited. I want to give every single town and city a specific use and purpose, to enable traveling between all of them. That's why so many paths are circular and nonlinear.

I hope some of you found this update to be of interest. Thanks for being a part of PDoA2's development! =]

Monday, August 15, 2011

Mapping Has Begun

Go to the forums to contact Ameyathed if you are interested in being part of the mapping team. For right now, a mapping server has been opened up, so only mappers may log on and what not.

So, yeah. Progress on Taeyl will be updated almost daily. =]

Sunday, August 14, 2011

Updated Tree GFX

Wildedge, one of our lovely GFX designers went ahead and threw this official image for the class tree together. It's in the previous post, check it out.

Friday, August 12, 2011

Spoiling the new Class System!

Alright, so there has been a lot of talk and speculation over what will happen to PDoA's skill system. It's being majorly redone. And I mean, majorly redone. Instead of them being "Trainer Skills" they will be referred to as a "Trainer Class". Unlike skills, you can only have 1 class at a time. Your class bestows a title to you. You are allowed to forget your class and take on a new path, but you'll have to start from the beginning.

There is tree advancement, I'm sure people would love to hear about that one. I'll proceed to explaining what each class title gets after I've displayed the tree.

Pretty nifty tree, right? But what does it all mean? Well, a novice is what everyone will start out as. No skills, no title. You are then able to pay a fee to pick up one of the class trees: Craftsman, Ranger, and Handler. 

A Craftsman is the beginning to the Craftsman skill tree. Craftsman have a unique ability to take something from nature and turn it into something mankind and Pokemon alike can use. Craftsman, in the game, will have basic Pokeball and Potion making skills. From here, you are able to advance to either a Herbalist or a Researcher.

A Herbalist focuses on creating healing items from items found in the wild. Retaining a few Pokeball making techniques, they completely give up learning additional Pokeball making skills and focus on making more potent medicines. From the Herbalist, you can advance to Chemist or Forager.

A Researcher loves science. They study everything about Pokeball technology, thus, they learn more about how to make more advanced Pokeballs, though they still remember a few medicine making tricks. From here, one can advance to Forager or Engineer.

A Chemist has absolute knowledge on Potion making skills. They completely abandon their ability to make Pokeballs and thrive on making the best medicines they can. For all Craftsmen who become Chemists, their long journey of learning has ended.

An Engineer knows everything there is to know about Pokeballs. They can create even the most rarest of Pokeballs while abandoning their medicine making skills. For all Craftsmen who become Engineers, their long journey of learning has ended.

A Forager is one who enjoys both the art of Pokeball making and the art of potion making. They're unique in that they can find the most useful way to use the items they forage in the wild. They have intermediate potion and Pokeball making skills. This is for the one who just can't go without knowing how to do either or. For all Craftsmen who become Foragers, their long journey of learning has ended.

A Ranger is the beginning to the Ranger tree. Rangers enjoy the interactions of Pokemon. They are friendly and can guile Pokemon to do things that even their trainers couldn't do. Rangers ingame will have the ability to spot rare Pokemon easier and also spot items on Pokemon that other trainers would miss. From here, a Ranger can become either an Assistant or a Tracker.

An Assistant researches Pokemon and their habitats. They are almost an authority figure when it comes to spotting Pokemon that others would find harder to see. They do also retain some ability to spot items as well. An Assistant can either become a Professor or a Hunter.

A Tracker loves to find items. Pokemon know where all the rare items in the world are located, humans do not. Trackers, however, train themselves to be like the Pokemon that find rare items on the sly. They are also able to guile Pokemon into handing over their prized items because of their sheer love for the creatures. Trackers retain some ability to spot rare Pokemon easier. A Tracker can either become a Hunter or a Locator.

A Professor is an absolute authority on all things Pokemon. Their word can not be denounced by anyone else. For this, they are able to find rare and even shiny Pokemon as a much more accelerated rate. However, they lose their ability to spot the rare items they were once able to find. For all Rangers who become Professors, their long journey of research has ended.

A Locator is a rare item hunter. They are cunning and sly with Pokemon and can talk Pokemon into giving them rare items. They find so many items from the wild that are of value, Locators will rarely have trouble with money. However, in becoming so sly and devious towards Pokemon, Pokemon tend to stay away so they inadvertently lose their ability to spot rare Pokemon at all. For all Rangers who become Locators, their long journey of research has ended.

A Hunter is, in the most basic sense, a hunter. Their love for Pokemon has deepened and developed to the point to where they can both find rare Pokemon and locate items on the sly. However, these trainers will find that though their skill is more versatile, a Locator or a Professor would certainly win a duel pertaining to the craft. For all Rangers who become Hunters, their long journey of research has ended.

A Handler is the beginning to the Handler skill tree. They develop deep rooted relationships with the Pokemon they train at much faster rates than any other trainers. A Handler can only hope to become a Specialist when his or her skill develops far enough.

A Specialist is someone who has the ability to craft items to help with Pokemon growth. They can create items that help with Experience rates or Effort Values. A Specialist can become either a Tamer or a Facilitator.

A Tamer is a Pokemon training guru. They don't need fancy items to give their Pokemon a boost of Exp in battle. Pokemon respond well to a Tamer's command which is the reason for such exponential growth. Tamers, unlike the other classes that end the skill tree, do not lose their abilities as a Specialist or a Handler. For all Handlers who become Tamers, their long journey of training has ended.

A Facilitator is one who is able to develop a Pokemon's skills faster than anyone else could. They don't need fancy items to give their Pokemon an increase Effort Value in one stat or another. They have learned to literally facilitate a Pokemon's growth. Facilitators, unlike the other classes that end the skill tree, do not lose their abilities as a Specialist or a Handler. For all Handlers who become Facilitators, their long journey of training has ended.

And that is a rough sketch of what each class will be able to do. I'll go more in dept with the skill trees and what exactly each skill can do at a later date. In the mean time, go ahead and gimme some of your thoughts!

Thursday, August 11, 2011

Taeyl, the first Continent

PDoA2's main goal is to deviate away from the standard convention of Pokemon gaming. A set number of towns that follow each other all on a path, difficulty getting harder the further you go down this path. It was a boring concept and became an expected thing on Pokemon games. All roads were numbered Routes... It was all just a bit boring. And instead of creating my 'special' regions that do the same thing, like I did in PDoA Classic (it seems alot of you have gone and called it that now) I want there to be a vast and connected world of continents. For final release, 1 continent will be okay for now, but the plans speak of three. Of course, this leaves plenty of room for added content.

Here is a picture of Taeyl, the first continent.

Notice how there is none of that straight line crap all the Pokemon games did. This is a full blown continent. You may visit each city in any order you want to, and do whatever, and travel down the path you choose. There's not a straight shot and there will be enough mixing and mingling on the roads between each city... Everything will just feel more vast. This is a huge project in itself, do don't expect us to just throw continents together like we did with the regions.

Each piece of the key means something. A town and city are obvious towns and cities. Important cities are cities that house gyms. Special Areas will be the caves, pass overs, lakes and forests, and any other major area of interest. The Sea Route will be a route only accessible with surf. Roads are obviously roads. The Capitol is completely fluff. It will house a gym, but it will be assumed to be the capitol of the continent. It will be the biggest city in the continent. Look out because player owned shops will getting more of a make over because of this concept. And I believe it's obvious what the start town is. It's the ton you start it. Not every continent is going to have a start town, haha. Just this particular one.

And for all those Curious George's out there, yes. Taeyl is pronounced "tail" and is named that for a very distinct reason. Do you think you know why? :P /endsarcasm.

Anyhow, that's enough spoiling of stuff. I'll add more updates when they come out. I linked to the map on the side links there so enjoy the view whenever.

Comment what you think! :)

Wednesday, August 10, 2011

PDoA2's Beginnings

Welcome everyone. I would like to take the time to say thank you for being players of PDoA. Without you guys, I would have had a boring run as a game developer! Pokemon: Den of Ages 2 is the latest project coming to you from PDoA. It is intended to be a revamp of the old PDoA Engine introducing a fresh new game concept.

PDoA2 is not going to be the name of the final project. It is just a placeholder for it now, but the game will take a more mature turn. I want to put alot of emphasis on mature turn. More mature staff, more mature content. PDoA2 will be unlike PDoA1 in many ways, but it's way too early in development to tell you guys how it will differ.

The blog has a simple set up. You can follow the blog to receive updates whenever I post. The links at the side are helpful quick links to the PDoA network. I imagine people would be more interested in the "Favorite Reads" and "Progress Center" sections. The Favorite Reads are going to be the blog posts that receive the most attention, so for those who wander here at a later date can see news everyone else thought was exciting.

The Progress Center is exactly what it says it is. Along with shiny new blog posts every step of the way, the progress center will show the overall progress of the game's completion. Unlike PDoA, PDoA2 will be released when it is completely finished, only allowing for content updates rather than crucial feature updates.

I don't know how long this project can take to roll out, but I expect it should take a few months. Until then, enjoy PDoA and don't forget to check back here every now and then for PDoA2 news!